|Pattern Languages of Program Design 3||
Pattern Languages of Program Design 3
|47.20||approx. 7-9 days|
I. GENERAL PURPOSE DESIGN PATTERNS.1. Null Object, Bobby Woolf.
II. VARIATIONS ON DESIGN PATTERNS.7. Acyclic Visitor, Robert C. Martin.
III. ARCHITECTURAL PATTERNS.10. Recursive Control, Bran Selic.
IV. DISTRIBUTION PATTERNS.12. Acceptor and Connector, Douglas E. Schmidt.
V. PERSISTENCE PATTERNS.17. Serializer, Dirk Riehle, Wolf Siberski, Dirk Bäumer, Daniel Megert, and Heinz Z'llighoven.
VI. USER INTERFACE PATTERNS.19. A Pattern Language for Developing Form-Style Windows, Mark Bradac and Becky Fletcher.
VII. PROGRAMMING PATTERNS.20. Double-Checked Locking, Douglas E. Schmidt and Tim Harrison.
VIII. DOMAIN-SPECIFIC PATTERNS.22. Business Patterns of Association Objects, Lorraine L. Boyd.
IX. PROCESS PATTERNS.25. The Selfish Class, Brian Foote and Joseph Yoder.
X. PATTERNS ON PATTERNS.29. A Pattern Language for Pattern Writing, Gerard Meszaros and Jim Doble.
Patterns remain one of the most important new technologies contributing to software engineering, system design, and development. All indications are that patterns will continue to grow in significance as more and more developers rely on reusable design patterns to help them achieve quick, cost-effective delivery of applications. This volume is a collection of the current best practices and trends in the patterns community. The patterns contained in this book provide effective, tested, and versatile software design solutions for developers in all domains, institutions, and organizations.
The third in a series of books documenting patterns for professional software developers, this volume continues the tradition of informational excellence established by the first two volumes. Pattern Languages of Program Design 3 differs from the previous two volumes in that it includes international submissions, gathering the best papers from both PloP '96 and EuroPLoP '96. It covers a wide range of pattern-related subjects, and patterns are arranged by topic so software engineers can easily select those of greatest relevance to their needs and application domains. This book goes beyond teaching software engineers that design patterns are powerful tools to impart understanding--it shows where and when patterns are best applied.
Robert C. Martin has been a software professional since 1970 and an international software consultant since 1990. He is founder and president of Object Mentor, Inc., a team of experienced consultants who mentor their clients in the fields of C++, Java, OO, Patterns, UML, Agile Methodologies, and Extreme Programming.
Dirk Riehle is a software engineer at Ubilab. He is involved in the Geo project, which is setting up a reflective distributed object-oriented software architecture.
Frank Buschmann is a software engineer at Siemens, where he focuses on object-oriented technology, software reuse, and patterns. He is a member of the ANSI C++ standards committee.